![]() Fortunately, you don’t need all that much copper so just keep producing it in 3 hour bakes and 9 hour ones while you sleep (there are some pesky mandatory long bake quests so bear with those). These work like your Factories, only they take small amounts of non-boosted Tier 1 goods and produce a trickle of Copper. ![]() Eventually, you’ll get to unlock Copper Foundries. Portals store more goods, but more importantly they boost your Settlement Goods output. So expect a lull, but upgrade your buildings as much as you can before proceeding. And to even build Copper Mines you need a bunch of Granite to go with the KP. You can increase your production by 20% by upgrading the Portal to Level 2, but after that you need copper. Unfortunately, after Level 2 you need Copper. So you lose out on precious Granite while you sleep until you get to an 8 hour cap at level 3 (or 10 hours at Level 4 for those who like to sleep in on the weekend). After 4 hours, you stop gathering Granite until you click on it. At Level 1, a Mine gathers 24 Granite per hour with a max of 4 hours. Granite gathers over time with a cap depending on its level. In this Settlement, Granite Mines operate like Residences. Therefore, you want to gather a lot more Granite than you do Copper. Upgrades also cost considerably more Granite than Copper to unlock. Your Portal stores more Granite than Copper. Your Research Tree and your Portal tells you what Buildings you want to dedicate your space to. Dwarves presents you with two different buildings: Granite Mines and Copper Foundries. Every Settlement requires a Portal with road access. Your Settlement Buildings have to be connected by their own set of roads as well. But no longer! I digress: there’s information abounds on Settlement buildings so you can get an idea of how much space you need. Your Portal gets bigger as you upgrade it, so you want to leave free space for it to grow. For example, which researching this article I realize I should be calling them Settlements instead of Expansions, which I’ve been doing up until now for no apparent reason. But it’s well worth reading through to see how elements of previous Settlements apply to the current one you’re on (or will be on).ĭwarves: The Elvenar Wiki is a great resource and not utilized enough by players. So while I’m going to offer a guide on strategies for each settlement, note that they all have similar themes that you can likely apply to future settlement (I’ll project for Wood Elves as best I can).Ī note: Is this long? Yes, because I’m covering 3 and 1/2 Settlements. As irksome as that sounds, I just finished Orcs so I’m really not that bothered by that. Wood Elves so far I’ve encountered Culture buildings that require roads and a 10% cut to your Mana store every night around 3am WST (Whatever Standard Time). Orcs is very long, but while I won’t call it fun I certainly won’t call it completely boring because you do have to plan ahead a little more than with the others. But with settlements, while some become an interminable slog, I can appreciate the attempt to evolve the process every time. For better or worse, the devs tend to experiment with new ideas through new developments. When I started getting into Orcs, I noted some common themes. Lately some have been asking me for a simpler breakdown of expansion races.
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